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Summoners War

7 Best Summoners War Tips and Tricks For Early-Mid Game

Welcome to the Summoners War beginner guide 2021! In this progression guide, we’re going to go over how to build your friends list, progression, monsters, runes, and more! These are all crucial elements to understand and are necessary to save you LOTS of time and energy.

Don’t skip any of these or else you’re going to kick yourself in the foot later on. At the end of the blog I put some very useful resources you can use to help your progression. Thanks in advance for reading!

Step #1 – Add Friends & Be a Good Friend

Having lots of friends in SW is very important. If you are getting started, don’t worry. Just ask people in the chat and they will add you.

A major benefit is being able to use your friends Rep monsters to help level your other monsters. Best part is you get extra bonus exp since rep and mentor monsters give you theirs when you use them!

Look for friends who can farm Faimon like Lapis or Verad.

You should always use your rep monsters first each day to help speed up your leveling process. Don’t be shy! Go out there and make some friends!

IMPORTANT: Be a good friend! Make sure you have a rep monster that is USEFUL for farming Faimon like Lapis. People won’t add you if have a useless rep. Why would they? If they can’t farm with your rep monster, then there is no point in adding you. If you want an awesome friend who is useful, then you need to be one too.

Step #2 – Join a Guild

There’s one simple reason to get into a guild as soon as possible. Guild Rewards. These are only accessible to guild members.

As you battle other guilds and enter into sieges you receive guild points. There are a lot of very valuable prizes that you’ll want to spend your points on.

In the early game, there are plenty of lower level guilds that automatically accept new members. No need to request high guilds unless you are higher level with lots of potential to benefit that specific guild.

Step #3 – Focus on Progression Monsters

There are a lot of cool monsters in Summoners War. Knowing which ones to spend your energy on is very difficult. This was actually why we created this website.

There is no right or wrong way to play this game, however, there is a slow way and, of course, a faster way.

If you find a monster you really like, there’s nothing wrong with leveling it up. Just keep in mind there are a lot of monsters that aren’t even worth leveling up because they don’t offer enough benefits in the long term.

These monsters are designed for end game PvP or are Food Monsters(Ones used to feed to level up or skill up other monsters).

One of the biggest mistakes early players do is leveling up a monster only to realize it’s only good for end game content. This wastes lots of valuable resources, and dramatically slows down your progress.

It’s ok if you have 1 and REALLY just want to build it, but I highly recommend not making this a habit unless you want to be stuck in early game forever.

Step #4 – Conquer that Giant in GB10

Giants B10 might be daunting at first, but you definitely need to work towards this goal. GB10 is where you’ll farm to get great runes to strengthen your monsters.

Now, there is definitely a higher strategy to tackle the strong giants, and you’ll need the right line up to do the job.

Try to focus a significant amount of energy and time into getting to GB10 to not only make your game experience easier but a lot more fun!

Once you have GB10 cleared and farmed enough runes, it’s then time to start moving towards GB12. Don’t do GB12 if your fail rate is too high.

Step #5 – Buff Up With Skill Ups

People complain a lot that even with good monsters and runes their monsters are still not surviving. You need to skill them up to get the most out of them.

You’d be surprised how many summoners forget about this. In the early game, use family monsters to skill up. Focus on ones that are the easiest to get first.

SAVE YOUR DEVILMONS for your best nat 5 monsters (they are very hard to get family skill ups).

Step #6 – Build a Team that Works Together

In Summoners War, synchronizing your team so that they all work together is crucial to progress in the game. Many summoners make the mistake of loading up all their bets on one monster or all the same type. When you do this, chances are your team won’t survive.

A typical team needs to have a damage dealer, attack/speed buff, debuffs, ability to strip buffs from bosses, and healer. Keep in mind that buffs don’t stack, so having two of the same will be wasteful.

Try to strategize and see how each monster contributes to the team as a whole and not as just an individual.

Step #7 – Focus on Rune Farming

As strong as some of the Nat 4 & Nat 5 monsters are, without good runes you won’t get very far.

Here are some key elements you need to keep in mind when working on your runes.

• Focus most of your attention on your 2, 4, and 6 slot.

• Get runes with % boost and not just flat stat boost(except speed) on your 2, 4, 6.

• Pay attention to your multipliers. These will make a big difference in its effectiveness.

Source: https://www.swmasters.com/

Categories
Summoners War

NB10 Team Guide (Starter To Speed Team)

In this Master Guide, I will be breaking down how to build the best Necropolis, Basement 10 (NB10) starter team and speed teams.

The goal of this guide is to get your NB10 team to a 100% success rate, ~50 second average runtime as efficiently as possible so you can really maximize on your rune farming and progress your Summoners War account as fast as possible.

Building a 100% success rate speed team isn’t about having overpowered natural 5-stars (nat 5’s), it’s all about having team synergy and the right rune builds.

Why Is Farming NB10 Fast and Efficiently So Important?

Farming Necropolis, Basement 10 (NB10) should be the seventh goal you want to accomplish after Scenarios, GB10, ToA Normal, DB10, ToAH, and R5.

NB10 should be your seventh goal because it drops a few really good rune sets for PvP content like Will runes and Nemesis runes. NB10 is also pretty hard to build a fast and reliable team for so by going into R5 first you can build a much more efficient NB10 starter team.

If you are a free-to-play player or only spend $30-$100 a month on in-game packs then you should be focusing on building a team with the highest success rate possible to maximize on the number of runes you get for your energy and crystals.

If you buy multiple packs every month or just have very little time to play Summoners War then you might want to consider speed as a more important factor to maximize your rune drops.

Starter Team (3 mins+)

When you should build this team and break into NB10: After you have farmed good violent, revenge, and shield runes from DB10 and gotten some grinds and enchants for those runes from R5.  

Minimum Stats and Requirements:

  • HP: ~18k (you can get away with more or less depending on how many shield sets you have on the team or if you have high levels in your HP/Def glory totems)
  • Def: 700, if you have less def you will need more HP than the above requirements.
  • Accuracy: 45% on important debuffers (Try to get as close to 45% as that is the cap for accuracy in NB10 and will increase the success rate of your runs)
  • Speed: 130 is the speed cap on the boss stage (Including speed tower)

Important Skills, Buffs, And Debuffs:

Multi-Hits – The Necro boss has a shield that can only be broken by hitting it 7 times, because of this you want monsters with as many multi-hits as possible.

Heals – You will need a powerful healer to sustain the damage you will take from the trash waves and boss.

Defense Break – This debuff is extremely important because it allows you to kill the NB10 boss much faster.

Attack Speed Slow – Since your speed is capped at 130 on the boss stage, you will need attack speed slow to gain turn advantage. The boss is also immune to attack bar reduction making ATK speed slow even more important.

Best F2P Starter Team Composition:

  • Hwa/Loren (Leader)
  • Xiong Fei
  • Colleen
  • Adrian
  • Lucasha

Hwa, the Fire Rakashasa

  • Important Skills, Buffs, And Debuffs: Attack speed slow
  • Additional Benefits: 19% Crit leader skill
  • Replacements: Lupinus, Loren

 Xiong Fei, the Fire Panda

  • Important Skills, Buffs, And Debuffs: Heals, Defense Break, Attack speed slow, Multi-hits
  • Additional Benefits: HP recovery block (The boss heals himself), ATK Break
  • Replacements: Bella (Xiong Fei is much better)

Colleen, the Fire Harpu

  • Important Skills, Buffs, And Debuffs: Heals, Multi-hits
  • Additional Benefits: HP recovery block (The boss heals himself), ATK Break, ATK Buff
  • Replacements: Fran 

Adrian, the Fire Elven Ranger

  • Important Skills, Buffs, And Debuffs: Multi-hits
  • Additional Benefits: HP recovery block, Crit rate buff, Attack speed buff
  • Replacements: Chilling, Another multi-hitter

Lucasha, the Fire Harpy

  • Important Skills, Buffs, And Debuffs: Defense Break, Multi-Hits
  • Additional Benefits: None
  • Replacements: Any Lich

How to Build a Reliable NB10 Speed Team

When should you start building a NB10 Speed Team?

Building a NB10 speed team requires high rune quality and very high levels in your glory towers.

There are two types of successful NB10 speed teams one is all about raw damage with 4 multi-hitting damage dealers with Colleen or Fran healing.

The second types are super fast YOLO 5 damage dealer comps that involve using twins (If you build this type of team right it will not only be extremely fast but near 100% win rate)

I go more in-depth about YOLO twins teams in my Rune Farming Guide. 

Minimum Stats and Requirements:

  • HP: ~18k (you can get away with more or less depending on how many shield sets you have on the team or if you have high levels in your HP/Def glory totems)
  • Def: 700, if you have less def you will need more HP than the above requirements.
  • Accuracy: 45% on Debuffers
  • Speed: 130 (with speed tower)

(Focus on getting your monsters on as much damage as possible)

Important Skills, Buffs, And Debuffs:

Multi-Hits – The Necro boss has a shield that can only be broken by hitting it 7 times, because of this you want monsters with as many multi-hits as possible.

Heals – You will need a powerful healer to sustain the damage you will take from the trash waves and boss.

Defense Break – This debuff is extremely important because it allows you to kill the NB10 boss much faster.

Attack Speed Slow – Since your speed is capped at 130 on the boss stage, you will need attack speed slow to gain turn advantage. The boss is also immune to attack bar reduction making ATK speed slow even more important.

Standard Speed Team Composition:

  • Healer: With multi-hits and attack buff
  • Damage Dealer: With big AoE wave clear
  • Damage Dealer: With multi-hits and defense break or attack speed slow
  • Damage Dealer: With multi-hits and defense break or attack speed slow
  • Damage Dealer: With multi-hits and defense break or attack speed slow

There are a few other advanced team compositions that are S Tier and have lower rune/stat requirements.

The Rune Farming Guide also has 60+ NB10 teams ranked from most to least effective and an in-depth rune/stat guide that will break down exactly how to rune each monster.

It even covers the best free-to-play speed team compositions anyone can build with fusable or farmable monsters. 

Source: https://www.swmasters.com/

Categories
Summoners War

GB10 Team Guide (Beginner To Speed Team)

In this Master Guide, I will be breaking down the three stages of Giants Keep, Basement 10 (GB10) teams from your first starter team to a fast team and finally speed teams.

After reading this guide you should have a good idea of what units you need to build for whatever stage of the game you’re at.

The goal of this guide is to get your GB10 team to a 100% success rate, ~40 second average runtime as efficiently as possible so you can really maximize on your rune farming and progress your Summoners War account as fast as possible.

Building a 100% success rate speed team isn’t about having overpowered natural 5-stars (nat 5’s), it’s all about having team synergy and the right rune builds.

Why Is Farming GB10 Fast and Efficiently So Important?

Giant’s Keep, Basement 10 (GB10) should be your first major goal in SW because runes are by far the most important thing to focus on, without great runes you won’t be able to succeed in any area of the game.

GB10 also drops some of the best rune types in the game that are usable in every aspect of the game, unlike other dungeons like NB10 which drop runes that are mostly only used in PvP content.

If you are a free-to-play player or only spend $30-$100 a month on in-game packs then you should be focusing on building a team with the highest success rate possible to maximize on the number of runes you get for your energy and crystals.

If you buy multiple packs every month or just have very little time to play Summoners War then you might want to consider speed as a more important factor to maximize your rune drops.

Starter Team (3 mins – 5 mins runs)

Who should build this kind of team: Anyone who is not currently able to farm GB10 on auto with above a 90% success rate should build this exact starter team.

If you already have I starter team capable of farming GB10 reliably, scroll down to either the Fast Team or Speed team sections.

Minimum Stats and Requirements:

  • HP: 17k+ for Non-Wind Mons and 15k+ for Wind Mons
  • Accuracy: 35% on important debuffers (Try to get 45% as that is the cap for accuracy in GB10 and will increase the success rate of your runs)
  • Speed: 170+ for important debuffers and healer

Most of your team should be built on Swift/Focus or Swift/Energy with Speed/HP%/HP% main stats on your slot 2/4/6 runes. You can replace an HP% rune with a Def% rune but make sure to get good HP% substats.

The best way to get these runes is to farm a lower floor of giants like GB6-8 till your mons reach the minimum requirements listed above.

You will also need to fully skill up all your mons otherwise your success rate will likely be too low to efficiently farm GB10.

Important Skills, Buffs, And Debuffs:

Cleanse – The main reason your team will wipe is because the tower will put defense break on your team and the giant will one shot them. Cleansing the defense break off your team is the most important thing you must do if you want to build a successful GB10 beginner team.

Heals – You will need a powerful healer to sustain your team, make sure your healer has strong heals. Don’t bring two healers because typically you will wipe because the giant one shot some of your team members, so you want to focus on damage reduction not healing.

Buff Strip – You will also need a buff striper to remove the attack buff off the giant boss, he will do much less damage without the attack buff and have no chance of killing anyone on your team unless there is defense break on them.

Attack Break – This debuff will significantly lower the giants attack power and make it even harder for him to kill anyone on your team.

Attack Bar Increase & Speed Buff – These buffs are very strong because they will give your team a few extra turns compared to the GB10 boss, they are especial important if you don’t have very high speed on your runes.

Defense Buff – This buff is very strong and will reduce incoming damage significantly. Defense buff, attack break, and buff strip are great fail safes to have because with all three of these up your team will be able to survive a hit from the GB10 boss even if you get unlucky enough to have the boss attack right after your team gets defense broken.

Defense Break – This debuff significantly lowers the giants defense allowing your team to kill him quicker. Without it you will wipe too often because it gives the boss more time to get lucky and land a powerful attack while your team is defense broken.

Continuous Damage – DoTs are important because they will be your main source of damage. They do 5% of the enemies max HP every turn and since the GB10 boss has so much HP it will speed up your runs quite a bit.

Optional: glancing hit, shield, attack speed slow, attack bar reduction, attack buff

Team Composition:

  • Veromos (Leader)
  • Belladeon
  • Bernard
  • Shannon
  • +1 Support (I highly recommend Darion)
Veromos, the Dark Ifrit

Veromos is one of the best mons to build for early game players for the following reasons:

  • +33% HP leader skill, early game you won’t have any mons with good leader skills
  • Continuous damage on his first skill that does a lot of damage to high HP targets (like the giants boss)
  • An AoE stun on his second skill to help keep your team alive on trash waves
  • His passive removes one debuff from your whole team each time he takes a turn.

To get Veromos you have to fuse him via the fusion hexagram building. He should be your first or second 6* (you can 6* lapis for farming first) and he should be the first mon you fully skill up with devilmons.

There really are no alternatives to Veromos and I would not recommend trying to progress without him. While it is possible to farm GB10 and get through the game without him it’s simply inefficient to do so.

Belladeon, the Light Inugami

Belladeon is the most important mon to your GB10 team.

  • She breaks the giants’ defense
  • Strips the giant’s attack buff
  • Boosts your teams attack bar by 30%
  • Heals your team for 30% of their max HP

Belladeon is very easy to get and fully skill up. You can get her from a secret dungeon on Sundays which is light essence farming day. You can also skill her up by farming Garen Forest, Telain Forest, or Faimon Volcano. Just make sure to do hard or hell mode for higher inugami drop rates.

Do not try to replace Belladeon, while it is possible to do GB10 without her she is better than any other options while also being easy to obtain and great in other areas of the game.

Bernard, the Wind Griffon

Bernard is great for a starting GB10 team. He provides:

  • Backup defense break incase Belladeon doesn’t land it
  • Breaks the giant’s attack power
  • Boosts your teams attack bar by 30%
  • Increases your teams’ speed by 33% so you take more turns compared to the GB10 boss.

You get Bernard from doing the storyline quests and can easily farm skillups for him in Tamor Desert.

Bernard is another mon I would not recommend replacing because he is given to you for free, easy to build, and also very good for other content in the game including PvP even at high levels of guardian.

Shannon, the Wind Pixie

Shannon provides a ton of useful buffs and debuffs that the rest of this team is lacking.

  • Greatly reduces incoming damage by buffing your teams’ defense
  • Increasing the giants chance to land a glancing hit
  • AOE attack speed slows the GB10 boss and crystals.
  • Gives your team an attack power buff so they do more damage.

Shannon is given to you through the story quest line and is also found in the magic shop so skilling her up will be very easy.

An upgrade to Shannon would be Megan, the Water Mystic Witch. Megan will provide the attack power and defense buff as well and instead of an attack speed slow Megan will boost your teams attack bar. The main reasons she is better than Shannon is she will strip the giants attack buff which is better than glancing debuff and her first skill does 5% of the bosses max HP in damage which will speed up your runs. If you happen to summon Megan early on and want to use her make sure you skill her up first because a fully skilled up Shannon is better than an unskilled Megan.

Darion, the Light Vagabond

Darion is a great 5th member for your first GB10 team.

  • He is a backup defense and attack breaker
  • He also decreases all incoming damage by 20% for your other teammates.

You can get Darion from a secret dungeon on Sundays which is light essence farming day. Skilling up Darion is very easy since you can get Vagabonds from the magic shop and unknown scrolls.

You can replace Darion with any other support you may have pulled from scrolls. You want a support that will heal, remove harmful effects, and or reduces the damage your team takes.

Fast Team (1 min – 2 min 30 second runs)

After you have farmed GB10 for a while and improved your runes you can look at speeding up your runs by adding in one or two damage dealers.

Before you try to build a fast GB10 team make sure your team meets the stat requirements below, you will also need to have summoned or fused a good damage dealer.

Minimum Stats And Requirements:

  • Support Stats:
    • HP: 23k+ for Non-Wind Mons and 20k+ for Wind Mons
    • Def: 800-900 for Non-Wind Mons and 750-850 for Wind Mons
    • Accuracy: 45% on important debuffers
    • Speed: 190+ for important debuffers and healer
  • Damage Dealers:
    • HP: 16k+ for Non-Wind Mons and 14k+ for Wind Mons
    • Def: 600+
    • Speed: 130+
    • As much ATK, CRI Rate, and CRI Dmg as possible

Important Skills, Buffs, And Debuffs:

Cleanse – At this stage, you still have to rely on cleansing the defense break because you will not have the damage to kill the giants boss before he gets a turn.

Heals – You most likely will still need a healer with only one or two damage dealers.

Defense Break – This debuff is even more important for a fast team because you need to kill the boss quickly before your damage dealers die.

Attack Bar Increase & Speed Buff – These buffs are also more important for a fast team because your damage dealers will be built on high damage and low speed.

Have at least three of the following: Buff Strip, Attack Break, Defense Buff, Attack Speed Slow, Attack bar Reduction

The first step to building a fast GB10 team is to replace Darion or whoever your +1 support was with a damage dealer. When you are looking to add a second damage dealer you will either replace Shannon or Bernard depending on your runes, if your runes have good speed but lacking tankieness then replace Bernard if your runes are lacking speed then replace Shannon (If you have a skilled up Megan then use Megan because she has both an attack bar boost and defense buff).

Team Composition:

  • Veromos (Leader)
  • Belladeon
  • Bernard or Damage Dealer #2
  • Shannon or Damage Dealer #2
  • Damage Dealer #1

Here is an example team for this stage of progression:

  • Sigmarus (Leader)
  • Lushen
  • Veromos
  • Belladeon
  • Megan (Can replace with Bernard or Shannon if you don’t have one)

With this team, I recorded over 3,000 GB10, when I was still an early game player with decent runes running the Lushen attack power leader. Here were the results:

  • Average Success Rate: 98.6%
  • Average Clear Time: 1:45 mins

The first priority should always be to get as close to a 100% success rate as possible before increasing the speed of your runs.

The only time you should accept less than a 99% success rate is if you’re willing to buy tons of packs and just need to burn through your crystals as fast as possible.

Who are the best damage dealers for GB10?

The top two damage dealer options for this stage is Sigmarus, the Water Phoenix and Lushen, the Wind Joker. Here’s why:

Lushen, the Wind Joker

Lushen is pretty much considered the best damage dealer for GB10 from early game to late game you will never replace him, most speed teams even include two Lushens. Lushen is so good for GB10 because his third skill is AOE ignore defense so he can one shot the trash waves with no defense break or attack buff, this will speed up your runs significantly because the trash waves are what makes your runs take so long.

Lushen also has a 33% attack power leader skill you can use once your runes are good enough not to need the HP leader.

Lushen is the only semi-difficult to obtain mon from this team because he is a 4* that you can’t farm or fuse. If you were not lucky with your scrolls and didn’t get him yet you can save all your exclusive summoning stones from events, guild wars, ToA, ect for a Lushen week and summon for him.

Lushen is probably the most important mon to summon for early game progression because he will be very impactful for you in giants, guild wars, and arena. Late game you will still use Lushen in GB10, Arena Offence, occasionally Guild Wars Offence, NB10 speed runs, and ToA speed clears for the lower floors.

Sigmarus, the Water Phoenix

Sigmarus is one of the best first or second damage dealers for GB10 because her leader skill will give your team 44% more HP to make up for the additional damage you will take from removing a support.

Sigmarus also has a hard hitting 3rd skill that is AOE and scales based on enemy max HP which will help speed up clearing the trash waves and burn down the giant boss due to his large HP. Her second skill also hits very hard because it scales off enemy max HP.

Sigmarus adds a few safety precautions to your runs by freezing the trash waves and attack power breaking the boss.

You can get Sigmarus though fusion via the fusion hexagram building so anyone can build her. She is also a good investment because she is amazing for DB10 (the next dungeon you will be working towards) and she is good for the fire rift beast you will need to farm later in the game.

Other Good Damage Dealer Mons You Can Use:

Teshar, the Wind Phoenix

  • Positives: Best wave clear damage dealer for GB10 aside from Lushen. Teshar hits extremely hard on the giant boss and has AOE skills to clear the waves fast. She is also a Wind mon with a crazy good 33% crit rate leader skill.
  • Negatives: She is a Nat 5 star mon that has to be summoned so she is not obtainable. Teshar also doesn’t have an HP leader skill like Sigmarus that is sometimes needed for early game players transitioning into a fast GB10 team.

Taor, the Water Chimera

  • Positives: Amazing GB10 damage dealer because he has both hard hitting AOE and single target damage skills. He also has an attack speed slow debuff which is great because you will be replacing Shannon who was your only attack speed slow debuffer.
  • Negatives: Hard to obtain Nat 5 and no helpful leader skill.

Lagmaron, the Wind Chimera

  • Positives: Amazing for similar reasons as his brother Taor and he will have elemental advantage by being a Wind mon.
  • Negatives: Hard to obtain Nat 5 and no helpful leader skill.

Theomars, the Water Ifrit

  • Positives: Hits pretty hard and has a backup defense break. His passive gives him elemental advantage and endure buff that makes it very easy for him to survive. Also has a nice 24% crit rate leader skill in case you’re lacking good crit rate runes on your damage dealers.
  • Negatives: Has no AOE skills for speed clearing the waves. Can take a while to get if you don’t get lucky and get him on your first ifrit summon from guild wars.

Charlotte, the Wind Occult Girl

  • Positives: Does decent AOE damage for clearing the waves. Provides an attack speed slow and reduces enemy attack bar to make your runs safer.
  • Negatives: There are other options that will do more damage, no useful leader skill and she is a hard to obtain Nat 5 mon.

Poseidon, the Water Sea Emperor

  • Positives: Does decent AOE damage for clearing the waves and has a 33% attack power leader skill if you don’t have a Lushen. Provides an attack speed slow and reduces enemy attack bar to make your runs safer.
  • Negatives: There are other options that will do more damage and is a hard to obtain Nat 5 mon.

Hraesvelg, the Wind Barbarian King

  • Positives: Great utility/damage dealer hybrid. Does good damage while providing a brand, attack power, and attack speed buff.
  • Negatives: No useful leader skill.

Speed Team (30 secs – 1 min runs)

After you have been farming GB10 and/or DB10 for at least a few months you can look at building a speed team. For a reliable speed team, you are going to need high rune quality, a Galleon, and 3-4 damage dealers.

Please Note: After the twins nerf I have removed twins based GB10 teams because they’re not recommended anymore because there are better options now. 

Minimum Stats And Requirements:

  • Galleon Stats:
    • HP: 20k+
    • Def: 700+
    • Accuracy: 45%
    • Speed: 200+
    • Get as much ATK and Crit Rate as you can once you meet the above stats
  • Turn Denial DD Stats:
    • HP: 20k+ For Fire Mons, 16k+ for Non-Wind Mons and 14k+ for Wind Mons
    • Def: 600+
    • Accuracy: 45%
    • Speed: 150+
    • Get as much ATK and Crit Rate as you can once you meet the above stats
  • Damage Dealers:
    • HP: 16k+ for Non-Wind Mons and 14k+ for Wind Mons
    • Def: 600+
    • Speed: 150+
    • As much ATK, Crit Rate, and Crit Dmg as possible
  • The reason you want over 150 speed on your damage dealers is because the GB10 boss has 75 speed so with 150 speed your damage dealers will take two turns before the boss can take a turn even without attack speed slow or attack bar pushback. If you land the attack speed slow and or 2-3 attack bar pushbacks your damage dealers should be able to take 3 turns each before the boss.

Important Skills, Buffs, And Debuffs

Defense Break – This debuff is the most important thing to have for a speed team both to make your runs faster and for safe runs. Without a reliable defense breaker or two defense breakers your team won’t do enough damage which will give the giant boss time to get lucky kills on your monsters.

Attack Power Buff – This buff is important for the same reasons as defense break, it greatly increases your teams’ damage. It’s not as important because defense break gives a much higher damage output.

AoE Damage – If you don’t have at least two AoE damage dealers your runs just won’t be as fast. You can do a speed team without AoE damage but you will notice a significant increase in the time it takes to clear GB10.

Attack Bar Reduction – Using attack bar reduction is how you’re going to make your speed team close to a 100% success rate. Since you are no longer using tanky mons with damage reduction or sustain you have to kill the boss before he can attack your team with his powerful attack. By using monsters with attack bar reduction skills you can make it so that the GB10 boss can’t take a turn.

Optional: Attack speed slow debuff is also very useful

Team Composition:

If you want to build a reliable GB10 speed team you are going to need a Galleon because he is the only reliable AOE defense breaker and attack buffer in the game. In order to make a speed team work you have to kill the giant’s boss before he gets a turn, so without a reliable defense break and attack power buff, your team won’t be able to do enough damage.

The second thing you need is a damage dealer that can push back the giants attack bar and or slow down the giants attack speed so your team has more time to kill the giant before he gets a turn, this is called “turn denial”. (Galleons 30% attack bar pushback isn’t enough). You can use Veromos as a replacement for a turn denial damage dealer because he will just cleanse the defense break off your team so you can take a hit from the GB10 boss but this will slow down your runs. The other option you can go with instead of turn denial is Laika because he can solo the GB10 boss if your team gets wiped out. (More about why Laika works down below)

The third thing you will need to do is to “speed tune” your team. You will need your Galleon to move first so he AOE defense breaks and attack power buffs your team then you need your hard hitting AOE damage dealers (Like Lushen) to move right after him so they can one shot the waves. If you have single target damage dealers moving before your AOE damage dealers they will just waste time using their skills on each wave when you could have just one shot the wave with an AOE damage dealer. If you are using Veromos he will have to be fast making him move either first or second on your team, this is one of the reasons he slows down your runs is because he will waste time on each wave.

  • Turn Denial With 4 Damage Dealers
    • Galleon
    • AOE Damage Dealer #1
    • AOE Damage Dealer #2
    • Big Single Target Damage Dealer or 3rd AOE damage dealer
    • Damage Dealer With Turn Denial
  • No Turn Denial With 3 Damage Dealers
    • Galleon
    • Veromos
    • AOE Damage Dealer #1
    • AOE Damage Dealer #2
    • Big Single Target Damage Dealer or 3rd AOE damage dealer
  • Example Team #1:
    • Galleon
    • Lushen (Leader)
    • Lushen
    • Teshar
    • Barque
  • Example Team #2:
    • Galleon
    • Lushen (Leader)
    • Lushen or Teshar
    • Lyn
    • Hwa

The rune farming guide program includes:

  • 60+ teams broken down into a tier list so you will know the best possible team you’re able to build with the monsters you currently have.
  • How to build the best fully free-to-play speed team with only farmable and fusable monsters.
  • A detailed guide on how to build the best performing Twins dungeon farming teams. 
  • In-depth rune and stat guide that will break down exactly what runes and stats you will need for each monster on your team.  
Galleon, the Water Pirate Captian

Galleon is amazing in a speed GB10 team because he has a single-target defense break and an AOE defense break that can’t glance because it does no damage. He also gives your team attack power buff with the same skill as his AOE defense break, no other mon in the game can provide both the speed and reliability of Galleon.

Lushen, the Wind Joker

The reason Lushen is the best damage dealer for GB10 is because of his third skill Amputation Magic which ignores defense. He is the only mon in the game capable of one-shotting an entire wave of mons without defense break, attack buff or high rune quality. His second skill can also one shot the wave if your Galleon uses Time To Loot first.

You can replace Lushen with other strong AOE damage dealers but I recommend using Lushen if you have him and if you don’t have him use your summoning stones on the weeks where you can get him.

Teshar, the Wind Pheonix

While Teshar is just as good as Lushen at clearing the waves she needs high rune quality in order to do it. The main reason you would use Teshar instead of a second or third Lushen is because she hits harder than Lushen on the boss stage.

There are a lot of other options that will work well instead of Teshar like Sigmarus and Taor.

Barque, the Wind Pirate Captian

Barque is great for your speed GB10 team because he greatly increases the success rate of your runs without slowing them down. Barque makes it possible to get 100% success rate with 35-45 second speed runs because he has 2 skills that will defense break incase Galleon’s gets resisted and he has 2 skills that reduces the giants attack bar so he can’t take a turn.

While Barque is the best option for this slot other good replacements are mons like Loren, Hwa, or Laika.

Hwa, the Fire Rakshasa

Hwa is amazing for making your runs safe because her attack bar push reduction on both her skills and attack speed slow on her first skill. This means she will be reducing the bosses attack bar every turn she takes unless it gets resisted.

If you build Hwa with over 225 speed she will get three turns before the giant can even move (GB10 boss has 75 speed), the chances that the giant will resist three times in a row is very unlikely. With good luck a fast Hwa can permanently lock down the giant making him completely unable to take a turn and the best part is Hwa’s damage scales with her speed.

Even though Hwa is a fire mon it doesn’t matter she is still one of the best for making a reliable speed GB10 team, attack bar reduction cannot glance it can only be resisted so try to get her around 40-45% accuracy and about 20k+ HP which shouldn’t be an issue as you will be wanting her with some tanky stats for Raids.

Loren, the Light Cow Girl

Loren is one of the best monsters to the game for making your GB10 team safe and reliable. She provides a Def break and ATB reduction every turn with multiple hits. She also puts up Attack Speed slow on the boss making it even harder for him to get a turn. 

I would highly recommend building her for your semi-speed team and also using her in your first full-speed team.

Tarq, the Water Hellhound

Tarq is a great option for free-to-play players or anyone that has not gotten lucky with their summons because he is an easy to farm and build 2 star mon. He isn’t as reliable as some of the other options I have mentioned above but he does make for speedy runs.

His second skill is a huge single-target nuke that scales off of his attack speed and his third skill allows 2 other members of your team to get an extra attack, by giving your team an extra attack not only are you doing good damage but you are lowering the cooldowns of those team members. This will allow Galleon to get his Time To Loot up more often and Lushen to get his Amputation Magic up more often to speed up your runs, it also adds a bit of safety to your runs because if Galleon’s defense break gets resisted Tarq can Group Hunt with Galleon so he can land his skill one defense break.

Please Note: Tarq becomes pretty useless once you get better monsters, like the twins (Shaina, Sabrina, Talia).

Lyn, the Light Amazon

Lyn is also a great option because she is the hardest hitting single-target nuker for dungeons. All of her skills scale based on enemy max HP and since dungeon bosses has incredibly high HP she does crazy damage.

Laika, the Fire Dragonknight

Laika can replace the need for attack bar reduction because he will keep your runs safe by being able to almost solo the GB10 boss with good runes. His passive makes it so that he can only take 35% of his max HP as damage each time the boss hits him. Just make sure you build him with decent tank stats good damage and on vampire runes so he heals himself back up. Laika also cannot glance so being the fire element doesn’t lower his damage vs water mons.

Source: https://www.swmasters.com/

Categories
Summoners War

DB10 Team Guide (Basic To Speed Team)

In this Master Guide, I will be breaking down how to build the best Dragon’s Lair, Basement 10 (DB10) starter team, and speed teams.

The goal of this guide is to get your DB10 team to a 100% success rate, ~50 second average runtime as efficiently as possible so you can really maximize on your rune farming and progress your Summoners War account as fast as possible.

Building a 100% success rate speed team isn’t about having overpowered natural 5-stars (nat 5’s), it’s all about having team synergy and the right rune builds.

Why Is Farming DB10 Fast and Efficiently So Important?

Farming Dragon’s Lair, Basement 10 (DB10) should be the fourth goal you want to accomplish after Scenarios, GB10, and ToA Normal.

DB10 should be your fourth goal because it drops violent runes which is the most important and most used rune set in the game. DB10 also drops other rune sets like revenge and shield, that make farming NB10 (the last dungeon) much easier.

If you are a free-to-play player or only spend $30-$100 a month on in-game packs then you should be focusing on building a team with the highest success rate possible to maximize on the number of runes you get for your energy and crystals.

If you buy multiple packs every month or just have very little time to play Summoners War then you might want to consider speed as a more important factor to maximize your rune drops.

Starter Team (2 mins – 3.5 mins runs)

When you should build this team and break into DB10: Once you have been farming GB10 for at least a month, have solid rune quality, and summoned/fused the required monsters.

Minimum Stats and Requirements:

  • HP: 20k+ for Non-Water Mons and 18k+ for Water Mons
  • Def: 700, if you have less def you will need more HP than the above requirements.
  • Accuracy: 55% on important debuffers/Strippers (Try to get as close to 55% as that is the cap for accuracy in DB10 and will increase the success rate of your runs)
  • Speed: 200+ on Swift or non-violent (Including speed tower)

Important Skills, Buffs, And Debuffs:

Heals – You will need a powerful healer to sustain the damage you will take from the mini-boss and final dragon boss.

Cleanse – You will need a reliable cleanser for the final boss stage because your team will get DoTs put on them that not only will do damage but will amplify the dragon’s damage causing him to one-shot your team.

Defense Break – This debuff is extremely important because it allows you to kill the DB10 boss much faster, if you don’t kill him fast enough your healer will not be able to sustain your team through all of this damage.

Buff Strip – You will need a buff stripper because the right tower will cleanse and give the DB10 boss an immunity buff. You need to strip this buff to put defense break back up on the boss.

Attack Bar Increase – Turn advantage is very important in DB10, attack bar increases are one of the best ways to get that advantage. You can replace attack bar increase with attack speed slows and attack bar decreasing the enemy.

Best Starter Team Composition:

  • Megan
  • Belladeon
  • Veromos
  • Sigmarus
  • Verdehile (Leader) – You can replace Verdehile with Spectra

Megan, the Water Mystic Witch

  • Important Skills, Buffs, And Debuffs: Buff Strip, Attack Bar Increase
  • Additional Benefits: Defense Buff, DoT Dmg
  • Replacements: There isn’t a good replacement for Megan in DB10

Belladeon, the Light Inugami

  • Important Skills, Buffs, And Debuffs: Heals, Defense Break, Buff Strip, Attack Bar Increase
  • Additional Benefits: None
  • Replacements: There is no monster is the game that brings as much to the table as Belladeon. She is also very easy to farm so there is no reason to think of replacing her.

Full Belladeon Monster Guide

Veromos, the Dark Ifrit

  • Important Skills, Buffs, And Debuffs: Cleanse
  • Additional Benefits: DoT Dmg
  • Replacements: Veromos is the most reliable cleanser in the game. You also get tons of free stuff for fusing him so there is no reason to replace him in this team.

Sigmarus, the Water Phoenix

  • Important Skills, Buffs, And Debuffs: None
  • Additional Benefits: Freeze’s trash waves, Attack break, 44% HP leader skill if you don’t have Verdehile.
  • Replacements: While Sigmarus doesn’t provide any required skills, buffs, or debuffs she does provide some great additional benefits along with crazy big damage that will make your runs faster and more reliable. You can replace her with damage dealers like Theomars or Taor but I would recommend just putting in the time to fuse her because she will be amazing for your speed DB10 later down the line.

Verdehile, the Fire Vampire

  • Important Skills, Buffs, And Debuffs: Attack Bar Increase
  • Additional Benefits: 28% Speed Leader Skill
  • Replacements: While Verdehile is the best monster for this spot you can replace him with Spectra because he provides speed break and attack bar decrease on the enemies.

How to Build a Reliable DB10 Speed Team

When should you start building a DB10 Speed Team?

Building a DB10 speed team requires pretty good rune quality and decent levels in your glory towers.

Successful DB10 speed teams are all about turn advantage and raw damage so if you don’t have high enough speed and damage your team will fail too often.

For your glory towers focus on leveling up your speed tower, crit dmg tower, and water ATK tower as much as possible.

Minimum Stats and Requirements:

  • HP: None
  • Def: None
  • Accuracy: 55% on Defense Breakers
  • Speed: 200+

(Focus on getting your monsters on as much damage as possible)

Important Skills, Buffs, And Debuffs:

Defense Break – DB10 speed teams REQUIRE you to land defense break right away, if you don’t you will wipe.

Attack Bar Increase – Turn advantage is very important in DB10, the plan here is to kill the DB10 boss before he can even take a turn or get up his immunity buff.

Standard Speed Team Composition:

  • Main Reliable Defense Breaker (Normally Galleon because he has 2 defense breaks and ATK buff)
  • Backup Defense Breaker #1
  • Backup Defense Breaker #2
  • Big Single Target Damage Dealer
  • Turn-Advantage Monster

The rune farming guide program also includes:

  • 60+ teams broken down into a tier list so you will know the best possible team you’re able to build with the monsters you currently have.
  • How to build the best fully free-to-play speed team with only farmable and fusable monsters.
  • In-depth rune and stat guide that will break down exactly what runes and stats you will need for each monster on your team.
  • Access to my personal coaching email and the SWMasters private community forums where we discuss cutting edge Summoners War strategies you won’t find anywhere else.  

Source: https://www.swmasters.com/

Categories
Summoners War

Summoners War Rune Guide (Stats, Locations, & Builds)

In this guide, you’ll learn everything you need to know about runes.

I will break down what runes you can get, how to get them, which runes to use on your monsters and at the end of this guide I will show you how to get the best runes possible through efficient rune farming.

Runes are items that you can power up and equip on your monsters to make them stronger.

There are currently 6 rune slots available for each monster. When you equip a certain set of runes, you will get bonus stat effects.

For example, if you equip 4 fatal runes, you will get the set bonus of attack +35%. Some set effects require 2 to get a bonus while others require 4.

Below is a quick table to show you the effects and where to get them.

Rune Table

NamePicSet EffectSet PiecesDrop LocationWhen to Use
Energy 
Rarity Drop+0+1+3+6+9+12
Common012344
Magic112344
Rare222344
Hero333344
Legendary444444

Keep in mind runes with higher starting rarity will always have higher stats because they start with 4 substats.

You just have to hope you get the right stats you’re looking for on a high rarity rune.

Rune main stat choices

Every rune has a main stat and for the main stat you are pretty much always looking for a % based main stat on slots 2,3,6 unless you are going for speed in slot 2.

Flat stats in these slots are almost always sold because they are so much weaker than % based runes.

Rune SlotOptions Available
1ATK
2ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Spd
3DEF
4 ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Crit Rate (%)/Crit Dmg (%)
5HP
6ATK/ATK (%)/DEF/DEF (%)/HP/HP (%)/Resistance (%)/Accuracy (%)

Rune Stat Effects:

  1. ATK – Offers flat attack damage
  2. ATK(%) – Offers percentage damage
  3. DEF – Offers flat defense
  4. DEF(%) – Offers percentage defense
  5. Spd – Offers flat attack speed increase
  6. HP – Offers flat health points
  7. HP(%) – Offers percentage health point increase
  8. CRI Rate(%) – Offers percentage critical rate increase
  9. CRI Dmg(%) – Offers percentage critical rate damage increase
  10. Resistance(%) – Offers percentage resistance to harmful effects
  11. Accuracy(%) – Offers percentage accuracy to inflicting status effects

Built-in rune stats

Runes can have an in-built stat located right under the main stat. This stat is random, will never power up, and stops the rune from rolling into this stat as a substat.

Min-Max Stat Values For Runes

Below is a table that will show you how much of each stat you can potentially gain from powering up your runes.

Source: https://www.swmasters.com/

Categories
Summoners War

Summoners War Walkthrough

At the start, the player will be offered training in the first chapter of the story company. Company (Subject) consists of 13 chapters:

  1. Karen Forest – here you can get the runes of the Power set. The monsters of the location belong to the elements of Wind, Fire and Water. Passing is easy.
  2. Mountains of Siz – you can get a set of Runes “Onslaught”. The monsters of the location belong to the elements of Wind, Fire and Water. Passing is easy.
  3. Ruins of Kabir – you can get a set of runes “Blade”. The monsters of the location belong to the elements of the Wind.
  4. Snowy Mountains Ragon – Runes are mined. The monsters of the mountains belong to the elements of Water, and Garuda belongs to the Wind.
  5. Teline Forest – Focus Runes mined. Monsters of the forest – Fire, Water, Wind.
  6. Haydeni Ruins – you can knock out the Guardian runes. The monsters of the location belong to Water.
  7. Tamor Desert – Strength runes fall from opponents. All enemies belong to the Wind.
  8. Ruins of Vrofugus – the runes of the Shield set fall. The monsters of the location belong to the element Fire.
  9. Volcano Faimon – runes “Answer” are mined. You will expect the elements of Fire and Darkness.
  10. Aiden Forest – here you can get the “Will” runes. Monsters, mainly the elements of Darkness.
  11. Ferun Fortress – you can find the “Revenge” kit. Opponents meet different elements. Mostly Fire and Darkness.
  12. Runar Mountains – gets the Vampire Kit. Mostly the mountains are inhabited by Light.
  13. Cheruk ruins – here are runes “Destruction”. You will have to fight with Water and Wind.

With each new stage of passing opponents become stronger. In principle, passing locations is not difficult. One has only to understand what skills the enemies have. These skills can be seen in the collection of Monsters, because all the enemies in the story campaign can become your characters.

Each card has three difficulty levels:

  1. Normal.
  2. Hard.
  3. Hell.

The higher the level of passage, the higher the quality of the runes will fall. The number of each chapter indicates not only the order of passage (stories open in turn), but also in which slot the rune will fall. In the 1st chapter – the rune falls in the first words, in 2 – in the second and so on. From the boss in Chapter 7, any rune from the kit that falls on the current map can fall.

If you lack some runes, you can enter the company and fill yourself with the missing relics.

Dimension Split

The Dimension Cleavage opens after passing the Ruins of Charuk (in Normal mode). A split appears once a day in a random location. Passing the Split requires more energy than passing other cards, but on the other hand, you can earn more experience and mana. Runes and Monsters in a split do not drop out.

To enter the split it is necessary to have not only a certain amount of energy, but also a crystal of measurements. It can be obtained by completing daily tasks or in the workshop. You can store 10 crystals at a time.

In the Cleavage of Dimensions, the battle takes place as in other activities, only the help of a friend or mentor is not available here.

Test Tower

The tower consists of 100 floors. Floors are held in turn. To open the next floor, you must complete the battle on the current. With each floor, the strength of opponents increases.

On every 10th floor the boss is waiting for you. For defeating him, the player receives a good reward. Each floor is walked 1 time. Each month, the progress of the Tower is reset, and the passage should begin from the 1st floor. Here, as in Split, you cannot take the help of a friend or mentor.

World boss

When a player passes the Dimension Split at least once, the World Boss will appear on the World Map. You can summon a super – monster to battle 3 times a day. Any heroes from level 15 to 20 can fight. Food cannot beat (these are monsters with silver stars). Each character can enter the battle with the World Boss only 1 time per day.

After the end of the day, the damage caused to the boss will be calculated. Depending on the amount of damage, players are awarded a reward. If the server defeats the boss, then all participants in the battle will receive additional prizes.

Otherworldly raid

3 players can take part in the raid. You can create a team yourself, or you can join an existing one using the quick search. You can invite friends and guild members to your team.

Construction. Each raid participant must put 6 heroes into the fray. They become in 2 rows. The front row takes more damage, so it is recommended to put monsters with a high level of health in it. Warriors in the back row take 25% less damage, compared to 1 row. Damage taken by fighters of the 1st row is distributed to all monsters. Therefore, the more heroes in the front row, the less they get injured. Accordingly, less damage takes place in the back row.

Battle. Players will have to fight with the three-headed monster, or rather with each head separately. Moreover, all goals have 1 health scale. Leader skills and debuffs apply to all 3 teams. But the effects of the same leader skills are not cumulative. Buffs apply only to members of your team. The battle takes place automatically.

If you swipe left or right across the screen, you can see how the allies are fighting. Battles take place in real time. In battle mode, the damage rating of each participant is displayed. You can also see what runes are dressed on your friend’s monsters. You can only chat with Raid members in a chat.

Defeating the Raid boss, you can get stones that change or improve the additional properties of the runes.

Steps 2 and 3 open after passing through stage 1. But in order to proceed to the next stage, it is required to inflict 15% (by 3 – 30%) of the total number of damage. Rewards are distributed by the amount of damage done.

Otherworldly dungeons

In the Otherworldly Dungeons, players battle bosses of 5 elements, each of which is endowed with his own unique skills. Bosses are immune to all debuffs. They use their abilities to increase the attack scale by a certain percentage. These Dungeons open after completing Stage 1 of the Otherworldly Raid.

Construction. You can take 6 heroes into the fray and arrange them in rows depending on the role of each fighter. Monsters in the 2nd row take 25% less damage than the soldiers of the 1st row. The build system is identical to the Beyond Raid system.

Confusion. When the boss’s health bar drops to 0, he falls into a state of Confusion in which he takes more damage and is vulnerable to debuffs. The more attacking champions, the longer Confusion lasts. Gradually, the boss leaves this state. After the action of Confusion comes to an end, the monster restores its health scale, and attacks the enemy with even greater force. If you defeat the boss a second time – he will not rise.

Reward. From the Dungeon, you can get materials to improve buildings, to create runes and Homunculus, runes, magic and polished stones. The more the player inflicted damage to the boss and the longer the opponent was in a state of Confusion, the more prizes he will receive.

Dimension Hole

There are several rooms in the Dimension Hole. For each hall, certain conditions must be met in order to enter it. Two or more monsters of the same species cannot enter one hall at the same time.

Each hall has 3 zones:

  1. Dungeon Dimensions.
  2. Secondary Awakening Dungeon.

In each zone of the player await unique rewards. The hole opens after passing the 1st stage of the Beyond Raid.

Energy. When passing the location, a special type of energy of the Measurement Hole is used. It will take 2 hours to replenish 1 unit. A battle requires 1 unit.

Ancient Guardians. In the battle with the Ancient Guardians, there are 3 phases. For each phase, 2 monsters are summoned. Sentinel skills vary depending on the monsters that he has called. After victory you can get antique runes, antique magic and polished stones. Each room has different runes. Parameters of runes and stones from the Hole of Dimensions are much higher than ordinary runes.

Dungeons of secondary awakening. In these rooms, the bosses are the monsters who received a secondary awakening. Their skills are much higher than those of heroes with simple awakening. As a prize, the player can get antique magic stones that are needed for antique reforging stones.

Categories
Summoners War

Top 7 Necropolis B10 Monsters

1. Colleen

Colleen is the best healer for NB10 because she provides a strong heal, multi-hits, HP recovery block, attack break, and attack power buff.

You can also build Colleen on high speed to help heal better on the trash waves.

2. Grego

Grego is one of the best damage dealers for NB10 because he provides the top three most important skills: multi-hits, defense break, and attack speed slow.

His passive also makes him take less damage so you can focus on building him with more damage, his passive also gives him a huge damage buff if another team member dies which increases your runs reliability.

3. Rigel

Rigel is amazing for NB10 for the same reasons as Grego, the only difference is his passive only reduces his chance to get crit.  

4. Fuco

Fuco is amazing for NB10 for the same reasons as Grego and Rigel, the only difference is his passive gives him a small HP shield.   

5. Lucasha

Lucasha is one of the hardest hitting damage dealers for NB10 with a crazy amount of multi-hits.

She also provides a defense break on skill one and is very easy to build and skill up.

6. Shaina/Sabrina (Twins)

Shaina and Sabrina are amazing for NB10 because of the crazy amount of multi-hits and damage they can pump out. They also bring some important debuffs like Defense break, Heal Block, and Attack Break. 

Shiana also provides an extremely reliable defense break and AoE defense break that will make clearing the waves much faster. 

7. Teshar / Lushen

Teshar and Lushen are both great for AoE clearing the trash waves before the boss. They both also provide a really big damage leader skill.

Source: https://www.swmasters.com/

Categories
Summoners War

Top 7 Dragons B10 Monsters

1. Verdehile

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Verdehile is the undisputed king of DB10, if you want the best team possible you will need him for sure. The turn advantage he gives you with this speed leader skill and attack bar boosting passive greatly increases your team’s success rate.

2. Galleon

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Most top-tier DB10 speed teams include Galleon because of his 2 reliable defense break skills, his ATK buff and his attack bar reduction on the boss is helpful as well.

Despite all that, there are a few top tier team compositions that don’t include Galleon or any natural 5-star monsters (nat 5’s).

3. Tarq

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Tarq functions great as a backup defense breaker because his 3rd skill can pull in one of the defense breakers on your team to attack the boss.

Tarq is also great because he has very high base speed and his damage scales off speed.

4. Shaina/Sabrina (Twins)

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Shaina and Sabrina are amazing for DB10 because of the AoE defense break and huge amounts of damage. If paired with the right team members they can be the base of one of the fastest and most reliable DB10 speed teams.

For twins to work you will need to have the right team comp and build them the right way, but if done right you will have an amazing team that doesn’t require high rune quality.

5. Lyn

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Lyn is a great option for a big single-target nuker because of her enemy max HP scaling damage.

She is the hardest hitting monster in the game vs. dungeon bosses so if you happen to have her make sure you build her.

6. Sigmarus

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Sigmarus is a great obtainable replacement for Lyn, her damage is somewhat comparable and has some added benefits with her AoE damage and freezes on the trash waves.

7. Stella

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Stella is amazing in DB10 because she has speed scaling damage, hits really hard, has defense break, brand debuff (Increases your teams dmg by 25%), and attack bar reduction. 

Source: https://www.swmasters.com/

Categories
Summoners War

Summoners War: Top of The Best Monsters

The game has a lot of heroes, they are all different. Some are suitable only for pumping other heroes. There are really great characters, but they are mined at the middle or final stage of the game. They require special attention. We will tell you about the heroes who showed themselves well at all stages of the game.

Pixy

  • In improved form – Shannon.
  • Element – Wind.

This is TOP support. You can get it through scrolls, a store, when completing a task in “Achievements”.

Skills:

  1. Motivation – increases attack and defense by 3 turns (rollback of 5 moves).
  2. Slowdown – attacks all enemies and reduces their attack speed by 2 turns with 80% chance (rollback 4 turns).
  3. Spiritual ball – attacks with an energy ball and increases the chance of missing an enemy strike by 2 turns with a 50% chance.

Runes:

  1. Set “Speed”.
  2. Set “Hide” – it does not matter where you put them, it is important to assemble the kit.
  3. Set “Power”.
  4. Set “Focus” (in 2 slot speed). In 4 and 6 – health as a percentage.

Parameters – Shannon needs 40% accuracy and above 140 speed units (for 100 floors of the Tower).

Yeti

  • In improved form – Rakazh.
  • Element – Wind.

It can be used on B4 – B5 (floors of the Tower). He is one of the best doctors to start the game (and in the later stages). Getting a hero is easy.

Skills:

  1. Interaction – restores all allies depending on the number of survivors. Heals 50% of the maximum amount of health of the monster healed (rollback 5 turns).
  2. Sickle – attacks 2 times with quick strokes. Each hit has a 50% chance to slow down the attack speed of his enemy for 1 turn.
  3. Hard hit – attacks the enemy 2 times with strong blows. Each hit has a 30% chance to stun an opponent for 1 turn.The power of the blow is directly proportional to the protection of the monster (rollback 3 turns).

Runes: It is recommended to wear the same way as Shannon.

Battle bear

  • In improved form – Ramagos.
  • Element – Wind.

This is the best defense and attack in the game. If he is lucky, he can turn the whole outcome of the battle because of his 3 skills.

Skills:

  1. Clean Shot – Deals damage equal to received to the enemy. When the enemy dies, the Bear receives an additional move (rollback of 6 moves). If your Ramagos has 10,000 health points and 9,000 units are knocked down, he can respond to any element with 9,000 damage. It doesn’t matter to him whether there are debuffs on him, whether there will be buffs on the enemy (except for “Invincibility” – the damage does not pass through him). The more health Bear has, the more he will be able to absorb damage and hit. If he kills someone, 2 skill can restore his health.
  2. Submission – increases your health by 30% and increases defense by 2 turns (rollback 5 turns).

Runes: 3 sets of “Power” – a total of 45% will be in plus to the main indicator. In 2, 4 and 6 slots should be put percentage runes.

Garuda

  • In improved form – Konamia.
  • Element – Water.

A great support character who will help the team at any stage of the game.

Skills:

  1. Tranquility – neutralizes all debilitating effects and replenishes the health of allies by 15% (rollback 5 moves).
  2. Revival – replenishes the attack indicator and increases the attack power by 1 turn (rollback 4 turns).
  3. Assault – attacks the enemy at high speed. There is a 24% chance to stun the enemy.

Runes:

  1. Answer set.
  2. Set “Anger”.

Griffin

  • In an improved form – Bernard.
  • Element – Wind.

This is the decisive monster at any stage of the game. Almost every experienced player has it. You can get it from scrolls or in locations. Griffin, in fact, cannot be replaced. It is universal and suitable for every activity. He has a leadership skill, Griffin is fast. The faster Bernard is, the faster your squad will be.

Skills:

  1. Fair wind – increases the attack level for all allies by 30%, and increases their attack speed by 2 turns (rollback 5 turns).
  2. With his whole body – he throws the enemy, weakens his attack power and defense for 2 moves (rollback 3 moves).
  3. Sweeping – attacks the enemy with sharp feathers. The degree of damage depends on the attack speed of the Griffin.
  4. Leader Skill – Increases allied health by 25%. Increases only the value of the main parameter, the runes do not count.

Runes: Bernard must be fully worn for speed. In the additional parameters it is worth looking for health and the chance of a critical hit.

Inugami

  • In improved form – Belladeon.
  • Element – Light.

It can be caught in the Secret Chamber of the Underground. You can summon a monster for 40 shards. Yes, it’s worth it to tinker with, but it’s worth it. It’s worth starting mining from account level 30. It is worth sitting in chats and communities and shouting that you need Inugami to be taken to the team, write your nickname and server. If you see that some player from the server has opened the Secret Hall with the Inugs, ask him to take you as a friend, and walk around, taking out the fragments. This hero is good in any activity.

Skills:

  1. Mobilization – replenishes the attack indicator by 30% and the health of all allies by 30% (rollback 4 turns).
  2. Capture – neutralizes all the enhancing effects of the selected enemy (rollback 4 moves). Powered by bosses.
  3. Scratch – attack with a huge feather. Weakens an enemy’s defenses for 2 turns.

Runes: the hero is positioned as a defense player, but it must be worn on health.

  1. 2 slot – speed.
  2. 4 slot – health as a percentage.
  3. 6th slot – health as a percentage.

To get started, you can put on sets of “Hide” and “Power”. At a late stage, it is recommended to put “Anger” and “Answer”. He is advised to increase health as much as possible, to look at the additional parameters of the runes, always in percentage terms.

Where can I get these monsters?

  1. Buy in the Magic Chest.
  2. In the Secret Dungeon.
  3. From the scrolls.
  4. On locations.

The best farmers

A farmer is the hero who will pump feed for you in locations.

At the start of the game, it is not advisable to hang runes on all monsters. It is better to dress 1 monster and save a huge amount of mana on this. Why dress up monsters until they are no use. Start specifically dressing the leading characters.

The knight – the magician (Water) – after improvement is called Lapis. She should wear the Onslaught kit (+ 35% to attack) + Blade kit (+ 12% to crit chance). She will go through all locations and pump material for leveling heroes. Her leadership skill increases attack power by 25%. . If you pump it well, you can wear a set of Sorrows.

Roak (Inugami of Fire) – it should be put on the set “Onslaught” and “Blade”. When killing an enemy, he receives an additional move (from a passive skill), thereby he will kill one enemy after another. If you manage to get it at an early stage of the game, it is better to pump it.

Death Angel (Fire or Light) – it can be used instead of Roak (if it falls out) or the Knight. When he finishes off an opponent with 1 skill, he gets an extra turn. 1 skill deals massive damage and prevents 3 enemies from restoring enemy health. Deadly Sweep skill deals damage to all opponents. This attack always passes with a critical hit if the enemy’s health is below 30%.

Dragon Dungeon Team Selection

1 option (the most optimal). She walks fast, there are 2 heroes who throw long-term damage. The squad is easy to assemble:

  1. Baretta – for the speed of the whole team.
  2. Veramont – for each of his moves he removes 1 debuff from each member of the squad. With the second skill, he freezes the enemy, which helps to pass waves faster to the boss.
  3. Konamia – 1 skill she puts the enemy to sleep, 2 skill adds an extraordinary move to 1 member of the squad, and also resurrects the dead partner.
  4. Galadeon – removes immunity from the Dragon, which one of the towers throws at him, and also reduces attack power.
  5. Ahman – heals.

Option 2. Almost the same team as in option 1, but with minor changes. This unit needs more damage, since the speed will be less than 1.

  1. Veramont – he adds 33% to the whole team, plus attack power.
  2. Bernard – increases the attack of the allies and adds speed.
  3. Belladeon – heals the team, removes the shield from opponents.
  4. Ahman – heals.
  5. Baretta – Inflicts lasting damage.

3 option. There should be good runes here, since the treatment gives only one monster – this is Belladeon. It is difficult to assemble such a team, but it quickly passes the Dragon.

  1. Verdehail – Adds 28% attack speed and increases attack power with 3 abilities.
  2. Belladeon – removes the shield from opponents, heals.
  3. Spectrum – massively removes attack speed and attack power of enemies.
  4. Two needles .
Categories
Summoners War

Summoners War: Overview of the Main Buildings

Summoners War: Overview of the Main Buildings

Spell Tower – here you can select heroes for the Defense in the Arena, who will fight off other players. Usually, the strongest team of heroes is exhibited at the Arena. Here you can see the history of the arena’s battles, as well as see the available materials for awakening.

Pond of mana – gives constantly mana. Maximum capacity – 2000 units. It produces 240 resource units per hour.

Challenge Altar – here you can buy scrolls or choose any available type of call. The game has several possibilities to summon heroes:

  1. Unknown Scroll – Summons 1-3 star heroes for 300 mana.
  2. Mysterious Scroll – Summons 3 – 5 star heroes for 10,000 mana.
  3. Mysterious Challenge – Summons 3 to 5 star heroes for 75 crystals. But since crystals are very difficult to get, then spending them on such an appeal is not advisable.
  4. Social Challenge – Summons 1 to 3 star characters for 100 hearts that can be obtained with the help of friends.
  5. A special challenge – once a day, you can call for 10,000 mana for one of the 16 available characters. Here you can already choose the hero you need. Each week, the characters in the challenge change.
  6. Scrolls of monsters is a call of a character from parts of a hero collected at locations or in promotions.

Strengthening Hexagram – here you can strengthen your monsters (add a level) and evolve them (increase stardom), as well as improve their skills.

The Wish Temple is a kind of roulette that can give an accidentally dropped object. You can spin the wheel 1 time per day.

Magic store – here you can buy monsters, scrolls and runes. The range is updated every hour. Additional cells of goods can be opened for mana and crystals.

Guild Magic Store – A shop is available to players who are members of the guild. A player can build a store for guild points by purchasing a building frame in the Guild Store. With the increase of the guild level, new cells for goods are opened. The range for all members of the alliance is the same, and is updated every 8 hours. You can update the range yourself, but you will have to spend guild points. If one member of the guild has updated the list of goods out of turn, then it is also updated for all members of the union. The guild store sells fragments of scrolls of heroes, runes, polished stones, magic stones and more.

Merger Center – here you can combine essences of low quality and get essences of higher quality. When merged, a certain amount of mana is consumed.

Hexagram of mergers – here you can perform the merger of monsters to get a new, stronger character. To call each monster there is an individual recipe that requires a certain set of heroes – feed.

Monster repository – here you can collect and store monsters that do not participate anywhere, but simply lie and wait in the wings when they are claimed by the player. Here you can add heroes who go to feed other characters. Monsters located in the warehouse cannot be used in Defense or taken in activity, they are not displayed in the inventory. In total, 750 units can be stored here.

Transformation Center – here you can change the appearance of the characters, the animation of their skills will also change. This change does not affect the characteristics of the heroes, the parameters do not improve. You just change the decor of the monster. To change the appearance of a warrior, you must open access to the costume. This requires transformation stones that can be knocked out in the Otherworldly Raid.

Workshop – here you can create buildings, runes, Homunculus and much more. All the necessary resources are mined in adventures.

Department “Medals” in the store

Special buildings, scrolls, monsters for pumping heroes are bought here.

At the start of the game, when you will earn little medals, you should not buy character scrolls for medals. Weekly you should buy the devilmon.

Angelmons are not worth buying for medals.

First of all, the store should purchase:

  1. The sanctuary of measurement – the building gives +1 to energy and another +1 at each level of the building. At account level 40, the maximum amount of energy will be non-standard 30 units, and 40.
  2. Fairy Tree – Gives +200 Mana.
  3. Mana Fountain – Mana Production Speed ??+ 5%.
  4. Mysterious plant – affects the speed of energy recovery. At the start of the game you have 1 unit of energy restored 5 minutes. At plant level 10, energy will be restored in 3.5 minutes.

The Fairy Tree and the Mana Fountain will give a significant increase in mana, if you have the opportunity to enter the game every 5 hours.

When the 1st and 4th buildings are 3 levels, then it is worth starting to download 2 and 3. Then the whole building should be pumped evenly. It is better to have 5 buildings of level 5 than 2 to 10 levels.